Free tutorial · Dreamstolife3D

How To Paint – learn to paint figurines

Who we are

We are Dreamstolife3D, a small workshop in Romania. We design and 3D print figurines of characters from TV shows, anime and games, then paint them by hand, piece by piece.

Why free

Painting miniatures is one of the most rewarding hobbies, and getting started is the hardest part. So we share what we learned at our workbench, for free, with step-by-step examples.

Support our cause: learn, pick a figurine, start your hobby

  1. 1Learn how to paint with the guide below – it's free.
  2. 2Pick a figurine in the White (unpainted) variant, ready to paint.
  3. 3Paint your own figurine and start your hobby.

Every order helps us create more free guides. Thank you!

Painting guide for 3D-printed figurines · Vallejo + Army Painter

Figurines in 2D style: make them look drawn

The technique behind anime repaints: flat colours, hard-edged shadows in the same hue, highlights in bands and a black outline. First pure 2D, then the version with transitions.

Before the paint

Preparing the 3D print

In 2D style the colours are flat, so every print line or support stub shows right away. Preparation matters more than in realistic painting.

Resin print

  1. Wash the print with 90%+ isopropyl alcohol and a soft brush to remove uncured resin. Rinse with water and let it dry for at least 30 minutes. Work in a ventilated room.
  2. Cure it under a UV lamp, following your resin's instructions.
  3. Cut the supports and smooth the stubs with 400-grit sandpaper or a hobby knife.

PLA print (filament)

  1. Sand large surfaces with 120 grit, then 200, then 400. From 200 up, wet-sand. Keep coarse grit away from corners and fine details.
  2. Apply a coat of filler primer (primer that fills). Sand again. Repeat until you can no longer feel the print lines under your finger.
  3. Fill any small holes left with spot putty, then sand again.

Primer: white

For 2D use white primer. Anime colours are saturated (orange, yellow, light blue) and cover poorly over grey or black. DBZ repaint painters say that over grey they needed many coats of orange and yellow. Spray from 25–30 cm in short passes, then let it dry for at least an hour, ideally overnight.

Planning trick: after priming, put the figurine under a single lamp, from the direction you want the light to come from, and take photos from several angles. The photos show you exactly where shadows and highlights fall when you paint the colour blocks.

The difference

What makes a figurine look 2D

  • Realistic: smooth shift from shadow to light, many tones, wash.
  • 2D with transitions: 3 clear tones, but the shadow edge is slightly softened. Black outline.
  • Pure 2D: 2–3 colour blocks with hard edges, no blending, plus a thick black outline. The eye reads it as a drawing.
The foundation

The 6 rules of 2D style

  1. A single light direction, chosen at the start (usually from above, front-left). All the shadows on the figurine must be on the same side.
  2. The shadow is the same colour, just darker. Orange gets a dark orange shadow, not grey or black. For livelier shadows, push it slightly towards red or purple.
  3. Hard edges, no blending. No wash and no softening (in pure 2D). Every colour block ends abruptly.
  4. 3 tones per surface: shadow, base, highlight. At most 5. Each new tone covers a smaller area than the one before.
  5. Saturated colours and high contrast. Pick colours that read from a distance, not colours that are realistic.
  6. The black outline comes last and it's thicker than you think. Lines that are too thin disappear from a distance.

“Same hue” shadow, with examples

Top row: correct shadow (same hue, darker). Bottom row: shadow made with black, which looks dirty.

Interactive

The bust, step by step

An original character, painted from primer to outline. Switch between pure 2D and 2D with transitions to see the difference at each step.

Style
Before
After

The character is made up as an example. On your figurine you apply the same steps with your character's colours (see the colour table).

Skin and muscles

Anime-style muscles

In 2D, a muscle is a base shape with a crescent-shaped shadow underneath and a band of light on top. The shadow always sits on the side opposite the light.

Hard shadows

  1. Crescent under each pectoral
  2. Lower part of each ab square
  3. Side of the torso, opposite the light
  4. Under the deltoid (shoulder) and in the armpit
  5. The neck, under the chin

Highlights

  1. Band on the top of the pectorals
  2. Top edge of the shoulders
  3. A white dot or dash on the most prominent point (optional)

Black lines

  1. Outer outline of the body
  2. The line between and under the pectorals
  3. Short lines between the abs, not a full outline

Skin in 3 tones

Shadow
base + a little red-brown so it stays warm. Don't add black.
Base
a clean, light skin tone, slightly more saturated than in realistic painting.
Highlight
base + white or a very light skin tone, only in bands on the cheekbones, nose, shoulders, pectorals.

On the face, anime shadows have simple shapes: a band under the hair on the forehead (the shadow cast by the hair), a crescent on the side of the face opposite the light and a patch under the chin on the neck. The nose only gets a small triangle of shadow.

Spiky hair

Hair: shadow on one side of each strand

  1. Base flat over all the hair.
  2. Shadow: on each strand, the half facing away from the light. Plus a large shadow at the root, where the hair meets the head.
  3. Highlight: a narrow band on the lit side of each strand, or a horizontal band running across all of them (the typical anime “shine” bands).
  4. White dots on 2–3 tips, then black outline on every strand.

Black hair: don't paint it pure black, because the shadow would no longer show. Use black mixed with a little blue as the base, pure black as the shadow and light blue as the highlight. Golden-blond hair: yellow as the base, golden orange as the shadow, pale yellow, almost white, as the highlight.

Clothes

Folds and saturated colours

  • Every fold has a lit side and a shaded side. In 2D the shadow is an elongated triangle, pointing towards where the fold starts (elbow, belt, armpit).
  • The belt, collar and cuffs cast a shadow on the cloth underneath: a thin dark band right below them.
  • A loose fighting gi has few, large folds. Don't shade every small sculpted crease; pick the big ones.
  • White clothes: the shadow is bluish or purplish grey, not neutral grey. Pure white is only the highlight.
What makes the effect

The black outline and anime eyes

What to draw the lines with

  • Black paint slightly thinned so it flows from the brush tip: Vallejo Model Color Black 70.950 or Army Painter Matt Black.
  • Black ink (e.g. Vallejo Game Color Black Ink): flows more easily and gives blacker lines. After ink you must apply matt varnish, because ink is glossy.
  • Detail brush 0, 00 or finer, with a very good tip. For long edges, an angled flat brush helps. Rest your hand on the table or your little finger on the figurine.

Where the lines go

  1. The outer outline of each part: head, hair, neck, hands, clothes. The thickest line.
  2. Where two materials meet: skin and cloth, hair and forehead, belt and cloth.
  3. In recesses: deep folds, between fingers, under the pectorals. Thinner lines.
  4. Hatching (optional): 3–4 parallel diagonal dashes in large shadow areas, for a comic-book look.

Don't outline every detail. Too many lines make the figurine busy and dirty. Draw the line thicker on the shaded side and thinner on the lit side: that's how ink looks in a drawing.

Anime eyes, step by step

  1. The white of the eye in an off-white (e.g. Vallejo Model Color Ivory 70.918).
  2. The iris: a large oval touching the top line of the eye, in the eye colour.
  3. A black pupil in the iris and a shadow on the top of the iris (the eyelid's shadow).
  4. A thick black top line (eyelid and lashes), a thin bottom line or just a dash. A small white dot in the iris, in the same place in both eyes.
The next level

2D with transitions

Once you've mastered pure 2D, you can soften the shadows while keeping the outline. The result looks like modern artwork: still a drawing, but with softer volume.

  1. Paint exactly as in pure 2D: base, hard shadow, hard highlight.
  2. Mix an intermediate tone on the palette, 50/50 between shadow and base. Apply it as a narrow band right on the shadow edge.
  3. Do the same between base and highlight.
  4. Optional: a very thin glaze of the shadow tone over the edge between blocks, to smooth it.
  5. The black outline stays, just slightly thinner than in pure 2D.

The rule that doesn't change: still no wash over the whole surface. Wash runs everywhere, dirties the flat colours and ruins the drawn look.

What to mix

Colours for the anime style

Every material has three tones: shadow, base, highlight. Where there's no ready-made colour, the mix is written out.

MaterialShadowBaseHighlight
Skin (Vallejo GC)Dwarf Skin 72.041Elf Skintone 72.004Pale Flesh 72.003
Skin (Army Painter)Topaz SkinMoonstone SkinBarbarian Flesh, then Ruby Skin as dots
Dark skin (Vallejo GC)Dark Fleshtone 72.044Bronze Fleshtone 72.036Dwarf Skin 72.041
OrangeHot Orange + a little Scarlet RedOrange FireOrange Fire + Sun Yellow 1:1
Yellow / goldSun Yellow + a little Hot OrangeSun YellowMoon Yellow + a little Off White
BlueDark Prussian Blue 70.899Dark Prussian Blue + Pale Blue 1:1Pale Blue 70.906
RedBlack Red 70.859Vermilion 70.909 or Scarlet RedVermilion + Hot Orange
Black hairMatt Black / Black 70.950Black + a little Runic CobaltRunic Cobalt + a little white
WhiteOff White + a little Pale Blue + a little Royal Purple 70.810Off Whitepure white
LinesVallejo Model Color Black 70.950, Army Painter Matt Black, or Vallejo Game Color Black Ink

Vallejo colours without a code are from the Game Color range (Hot Orange, Orange Fire, Scarlet Red, Sun Yellow, Moon Yellow, Off White). The 70.xxx codes are Model Color, from the Vallejo Face & Skin Tones set. The mixes are starting points: test them on a scrap of plastic before painting the figurine. On-screen colours are approximate.

The full order for a whole figurine

  1. Print prep and white primer.
  2. All the base coats, from the inside out: skin, then clothes, then hair.
  3. All the shadows, material by material.
  4. All the highlights, then the white dots.
  5. The eyes.
  6. The black outline, top to bottom, so your hand doesn't touch it once it's done.
  7. Matt varnish over everything (required if you used ink).

Why this order: with flat colours, if you go over an edge you simply cover it with the neighbouring colour. The outline at the end hides any uneven edge between blocks.

Quick diagnosis

Common mistakes

It looks like a regular figurine, not a drawing

You softened or used wash. Go back with the flat tones and cut the edges cleanly.

The colours look dirty

You shaded with black or grey. Use the same hue, darker.

The lines don't show from a distance

They're too thin. Thicken the outer outline, especially on the shaded side.

The figurine looks busy

Too many lines. Keep the outline and the lines between materials; remove the lines on small creases by covering them with the base colour.

The shadows look random

The light comes from different directions on different parts of the figurine. Pick a single direction and redo the shadows that contradict it.

Print lines show under the paint

Not enough prep. On PLA, another round of filler primer and sanding; on resin, 400-grit sandpaper on that area.

Yellow and orange don't cover

The primer is too dark. Use white primer or put a coat of white under the light colours.

Glossy lines

From the ink. A coat of matt varnish at the end.

Further

Sources and photo examples

Guide to 2D style (cel-shading) on 3D-printed figurines. The illustrations are schematic and use an original character.